Hi there, I’m Mary Goldman, a Software Engineer.

Currently, I am a software engineer at Spotify, where I help shape the future of music streaming by building innovative, scalable solutions. My passion for coding started early, and now I’m focused on creating features that enhance the way millions of people discover and enjoy music.

Based in the Netherlands, I love blending creativity with technology to design seamless user experiences. When I’m not coding, I enjoy exploring Amsterdam’s tech scene and mentoring aspiring developers.

Experience

  1. Company
    Spotify
    Role
    Lead Engineer
    Date
  2. Company
    Amazon
    Role
    Software Engineer
    Date
  3. Company
    Meta
    Role
    Software Engineer
    Date
  4. Company
    Apple
    Role
    Software Developer
    Date
View CV

Projects

  1. Project
    Animaginary
    Description
    A cutting-edge animation platform that brings stories to life with real-time rendering and customizable tools.
    Date
  2. Project
    ShopEase
    Description
    An innovative e-commerce solution offering personalized shopping experiences powered by AI-driven recommendations.
    Date
  3. Project
    Connectify
    Description
    A social networking platform designed to foster meaningful connections, built with privacy-first principles.
    Date
  4. Project
    EcoTrack
    Description
    A sustainability monitoring tool that helps users track and reduce their carbon footprint through actionable insights.
    Date

Send me an email

Feel free to drop me a line anytime. I would love to hear from you!

Articles

Crafting a design system for a multiplanetary future

Most companies try to stay ahead of the curve when it comes to visual design, but for Planetaria we needed to create a brand that would still inspire us 100 years from now when humanity has spread across our entire solar system.

Introducing Animaginary: High performance web animations

When you’re building a website for a company as ambitious as Planetaria, you need to make an impression. I wanted people to visit our website and see animations that looked more realistic than reality itself.

Rewriting the cosmOS kernel in Rust

When we released the first version of cosmOS last year, it was written in Go. Go is a wonderful programming language, but it’s been a while since I’ve seen an article on the front page of Hacker News about rewriting some important tool in Go and I see articles on there about rewriting things in Rust every single week.

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